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Page 1
Journal of Gambling Studies, Vol. 17, No. 3, Fall 2001 (
2001)
191
1050-5350/01/0900-0191$19.50/0 2001 Human Sciences Press, Inc.
Social Influences Involved in Children's Gambling
Behavior
Karen K. Hardoon
Jeffrey L. Derevensky
McGill University
Children (
N
130) in grades 4 and 6 from various schools in the Greater Montreal
Region completed a questionnaire concerning their gambling behavior and played a
computer-simulated roulette game individually (baseline trial & post-test trial) and in
groups (same and mixed gender dyads or triads: group trial). The purpose of this
design was to measure children's betting behavior (via average wagers) and to deter-
mine if any changes in betting occur as a result of playing in groups of two, three, same
and/or different gender peers. Results of repeated measures analyses reveal that dur-
ing individual and group play, males consistently exhibit higher average wagers than
females. Average wagers of females and mixed gender groupings appear to be most
affected by the group condition. Females were found to increase their average wagers
when playing with females and males. Female dyads' wagers increase significantly dur-
ing group play, indicating they are dramatically affected by the group game. Most
changes resulting from group play were generally maintained over a relatively short
period of time in the post-test condition. Results are interpreted with respect to the
importance of the influence of the peer group on children's gambling behavior. Future
directions for research are suggested.
KEY WORDS:
gambling; children; modeling; social learning; group effects.
Please address all correspondence to Karen Hardoon, McGill University, International Centre
for Youth Gambling Problems and High Risk Behavior, 3724 McTavish Street, Montreal, Quebec,
H3A 1Y2, Canada.
This is a revision of a paper presented at the 13
th
National Conference on Problem Gambling,
Detroit, MI, 1999, and has been adapted from Ms. Hardoon's M.A. thesis.
This research was partially supported by a grant from Loto Quebec to Dr. J.L. Derevensky.

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JOURNAL OF GAMBLING STUDIES
INTRODUCTION
In recent years, there has been growing concern over the increas-
ing occurrence of youth gambling problems. This is likely the result of
a widespread growth in the availability and accessibility of legalized
gambling. Gambling is legal in 48 out of 50 states, in all Canadian
provinces, and in approximately 90 countries worldwide (Lesieur &
Rosenthal, 1991; Stinchfield & Winters, 1998). Moreover, there is evi-
dence that gambling causes personal and financial difficulties in at
least 1%­2% of the adult population (Ladouceur & Walker, 1996) and
is a significant burden on society (Ladouceur, Boisvert, Pepin,
Loranger, & Sylvain, 1994; Lesieur, 1998; National Opinion Research
Center Report, 1999).
Current prevalence rates of adolescent pathological gambling
(more than double adult gambling rates, see Gupta & Derevensky,
1998; Lesieur, Cross, Frank, Welch, White, Rubenstein, Moseley, &
Mark, 1991) indicate that between 4% and 8% adolescents exhibit
compulsive or pathological patterns of gambling activity (Fisher, 1993;
Gupta & Derevensky, 1998; Shaffer & Hall, 1996; Shaffer, LaBrie, Scan-
lan, & Cummings, 1994; Winters, Stinchfield, & Fulkerson, 1993;
Wynne, Smith, & Jacobs, 1996). Furthermore, 9.9% and 14.2% of ado-
lescents are at risk of developing or returning to serious gambling
problems (Shaffer & Hall, 1996). These findings are extremely worri-
some given the widespread availability of legalized gambling venues.
Gambling also appears to be prevalent in primary school. Among
4
th
, 5
th
, and 6
th
grade Canadian students, 86% had wagered money
and 40% reported gambling once a week or more (Ladouceur, Dub´e,
& Bujold, 1994b). Thus, gambling behavior appears to be established
early and to begin at the same time or earlier than other illicit behav-
iors (e.g., tobacco, alcohol, and other drug use). Retrospective studies
reveal that adolescent probable pathological gamblers report having
begun gambling at 9 or 10 years of age (Gupta & Derevensky, 1998;
Wynne, Smith, & Jacobs, 1996). Unfortunately, given that there are few
observable signs of gambling dependence among children, these prob-
lems have gone unnoticed compared to other addictions (e.g., alcohol
or substance abuse) (Arcuri, Lester & Smith, 1985; Lesieur & Klein,
1987).

Page 3
KAREN K. HARDOON AND JEFFREY L. DEREVENSKY
193
Social Acceptance of Gambling
Gambling is largely advertised, readily available to youth and of-
ten found in places which are glamorized, providing opportunities for
pleasant socializing (Stinchfield & Winters, 1998). Although betting in
casinos, on electronic gaming machines, and lotteries, in general, are
illegal for adolescents, the enforcement of these laws, as with under-
age drinking, can be difficult (Moore & Ohtsuka, 1997).
Family and Peer Influences.
Contact with gambling begins at an
early age. Thus, it is not surprising that several authors have placed an
emphasis on the relationship between gambling behaviors and gam-
bling in the family (Custer, 1982; Dell, Rozicka & Palisi, 1981; De-
revensky & Gupta, 1996; Gupta & Derevensky, 1997). Results of several
studies, in a number of countries, have indicated that the majority of
youth gamble with their family (40%­68%) and friends (55%­82%)
(Gupta & Derevensky, 1997; Derevensky, Gupta, & ´Emond, 1995; Hux-
ley & Carroll, 1992; Ladouceur & Mireault, 1988; Moore & Ohtsuka,
1997). Furthermore, parents appear to show little concern over their
children's gambling behavior. Between 80% and 90% of parents
readily acknowledge that their children gamble, 84% do not object
(Arcuri et al., 1985; Ladouceur & Mireault, 1988), while 78% of chil-
dren gamble in their own homes (Derevensky et al., 1995; Gupta &
Derevensky, 1997).
Parents often serve as role models for gambling. There is ample
evidence that 20% to 25% of adult gambler's children gamble them-
selves and/or exhibit various addictions (Lesieur & Klein, 1987;
Lorenz & Shuttlesworth, 1983; Winters, Bengston, Door, & Stinchfield,
1998; Winters et al., 1993) and that 25% to 40% of adult pathological
gamblers' parents were problem gamblers (Custer, 1982; Jacobs, Mar-
ston, & Singer, 1985).
Family and peer models have been suggested as important eti-
ological factors in the development of high-risk behavior including
drug and alcohol use (Santrock, 1990), and now with gambling behav-
ior as well. Griffiths (1990) reported that 44% of adolescents initiated
gambling behavior because their friends were engaging in similar
practices. While a large proportion of children's gambling activities
occur with and around family members, as they get older they tend to
gamble with friends at their friends homes (Derevensky et al., 1995;

Page 4
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JOURNAL OF GAMBLING STUDIES
Gupta & Derevensky, 1996; 1997; Ide-Smith & Lea, 1988), reinforcing
the fact that for many youth gambling is perceived as a socially ac-
cepted and entertaining pastime. These findings indicate that there
may be a relationship between gambling and other addictions as well
as a strong social learning component involved in the acquisition of
such behaviors (Derevensky, Gupta, & Della-Cioppa, 1996; Gupta &
Derevensky, 1997).
Social Learning Perspective of Gambling Behavior
Social Learning Theory and Gambling Behavior.
Bandura (1977),
among other social learning theorists, has indicated that observational
learning and modeling play an important role in shaping individual
behaviors. Further, children are more likely to imitate significant and
powerful role models such as parents, siblings, and peers. Given that
modeling has been shown to have a strong learning component for
school age children in a number of areas (Bandura, 1973; 1977, Ban-
dura, Ross, & Ross, 1963; Rushton, 1980; Staub, 1978), it is likely that
it would be a strong component involved in the acquisition and main-
tenance of gambling behavior.
It is well known that gambling activities are reinforcing, in and of
themselves, as they produce excitement, arousal, and enjoyment. How-
ever, gambling activities have social reinforcements as well; gambling
behaviors can be encouraged and strengthened by peers depending
on the individual's developmental level and social status (Gupta,
1994). From a social learning theory perspective individuals learn, ac-
quire, and persevere with behaviors that are attractive and reinforcing.
A social learning model of gambling behavior provides an explanation
for why many youth are attracted to the gambling environment
(Gupta, 1994). For example, being known as a gambler or risk-taker
leads to social recognition and often to a higher status among peers
(Opie & Opie, 1969; Smith & Abt, 1984). Further, gambling venues
have been found to be a social space for adolescents. Fisher (1995)
surveyed adolescents who visited Amusement Arcades in the U.K.
(commercial sites for the playing of coin operated fruit/gambling ma-
chines and video games). She discovered that the primary motivation
of frequenting the arcades was to "hang out or meet friends." Addi-
tionally, she found that regular arcade visitors differed sufficiently
from casual visitors, suggesting a distinct social group (Fisher, 1995).

Page 5
KAREN K. HARDOON AND JEFFREY L. DEREVENSKY
195
Kearney and Drabman (1992) have demonstrated that even pre-
school children will engage in a gambling-like situation longer and
initiate more risks when exposed to an appropriate "big win" model.
This study demonstrated that modeling could enhance risk-taking/
gambling-like behavior in young children. These findings support
modeling antecedents as viable links resulting in increased risk-taking
and parallels contemporary theories of compulsive gambling in adults.
Gender Differences in Gambling Behavior
Despite some inconsistent findings, much of the gambling litera-
ture suggests that gambling is more popular amongst males than fe-
males (Derevensky & Gupta, in press; Fisher, 1993; Ide-Smith & Lea,
1988; Ladouceur, Dub´e & Bujold, 1994a; 1994b; Lesieur et al., 1991;
Rosenstein & Reutter, 1980; Stinchfield & Winters, 1998). Pathological
gambling is twice as prevalent for males than females (Lesieur & Klein,
1987; Lesieur et al., 1991; Moore & Ohtsuka, 1997; Stinchfield & Win-
ters, 1998; Volberg, 1994; Volberg & Steadman, 1988). Males have
been found to make higher gross wagers and exhibit greater risk-tak-
ing behavior (Derevensky et al., 1995). It appears as though parents
encourage gambling in their sons (Ladouceur et al., 1994a; 1994b)
and that gambling is much more a part of the male culture (Huxley &
Carroll, 1992). Griffiths (1989) speculates that gambling allows boys to
display their masculinity in a social environment by exhibiting "cour-
age and bravery" and thus may be more popular with them.
The principal goal of the present study was to examine the social
influences involved in children's gambling behavior via interactive
play. Given that modeling has been shown to be a strong learning
component in school age children, it is likely that it is also instrumen-
tal in the acquisition and maintenance of gambling behavior. The fact
that gambling has many reinforcing qualities, especially those that are
social in nature, makes gambling a very rewarding pastime. With the
increase in child and adolescent gambling activities these notions are
worrisome.
The hypotheses of the present study were: (1) that peers serve as
models for gambling behavior, such that children playing together in a
group will have an influence on each others' betting patterns; (2)
larger groups will have a greater effect on gambling behavior, as larger
groups are believed to elicit more competition; (3) males will be more

Page 6
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JOURNAL OF GAMBLING STUDIES
influential in gambling activities, given that they are socialized early to
gamble; and (4) males will wager more than females as they are
greater risk-takers by nature.
METHOD
Participants
The sample included 130 children (69 males, 61 females) in
grades 4 (
n
64) and 6 (
n
66) from three elementary schools and
one summer camp in the Greater Montreal region. The participants
were between 9 and 13 years of age (
M
10.68,
SD
1.18). All stu-
dents volunteered to participate and obtained parental consent.
Groups.
The children were randomly assigned into one of seven
groups by age, which consisted of either same gender or mixed gender
dyads and triads. The groups included the following: (1) male dyads
(male, male) (n 20); (2) female dyads (female, female) (n 16);
(3) mixed gender dyads (male, female; female, male) (n 16); (4)
male triads (male, male, male) (n 21); female triads (5) (female,
female, female) (n 18); (6) mixed gender triads (male, male, fe-
male) (n 21), and (7) (female, female, male) (n 18). It is impor-
tant to note that while children were randomly assigned into their
respective groupings, the sample sizes are unequal. This is due to the
fact that there were more boys whose parents had consented to their
participation in the study. As such, there were a greater number of
male dyads and triads. Once the groupings were made, the children
were randomly placed in the order in which they played in the base-
line and group and post game play. These groups were selected to
determine whether any gender and/or size differences existed with
respect to influence during game playing. It is important to note that
every effort was made to counterbalance these groups. However, with
respect to the mixed gender triads, the order of the groups was kept
consistent (male, male, female; female, female, male) as there would
have been too many possible combinations (i.e., male, female, male;
female, male, male, etc.). Given the principal scope of the present
study, this triad was not counterbalanced with respect to all possible
gender combinations.

Page 7
KAREN K. HARDOON AND JEFFREY L. DEREVENSKY
197
Instruments
Gambling Activities Questionnaire.
(GAQ) (Derevensky et al.,
1996), is a brief questionnaire designed to ascertain the frequency and
type of gambling activities as well as with whom individuals gamble.
Gambling Activities. Caesar's Palace for Windows
(Masteller & Mas-
teller, 1993), a computer simulated game of American Roulette was
included in order to observe participants' playing behavior. An IBM
compatible laptop was used in order to render the game as realistic as
possible. Roulette, although a game involving chance, involves active
choices and provides participants with an element of perceived con-
trol. In order to keep the game as simple as possible, the children
were only permitted to bet on either black, red, even, and/or odd or
any possible combinations thereof. No individual numbers, boxing,
zeros, etc. were permitted. The minimum bet permitted was $2 while
the maximum was whatever the child had in their bankroll.
Procedure
After each child was administered the GAQ, all participants
played the computer task individually (7 minutes) in order to provide
a baseline of playing behavior. Following the individual game, partici-
pants played the group game in either dyads (12 minutes) or triads
(14 minutes). Immediately following the group game, the children
played individually (post game: 7 minutes) in order to ascertain
whether any possible change in their playing behavior was maintained.
The average number of spins played was 13, 11, and 15 for the base-
line, group, and post games respectively.
With the use of Grand Vision Pro software, the roulette game on
the computer screen was recorded onto a VHS cassette. The video-
tapes were then played back; information including the amount bet,
type of bet, outcome, and end balance was recorded for each spin of
the wheel and transcribed onto sheets for each player.
Due to ethical constraints, children did not play with real money
but were given a bankroll of $500 on the computer. Incentives were
provided to the children in order to approximate a real playing situa-
tion. At the conclusion of the game, the children were given monop-
oly money equivalent to their winnings over the initial $500 supplied,
which was placed into a draw for prizes at a local restaurant and movie

Page 8
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JOURNAL OF GAMBLING STUDIES
theatre. This type of incentive has previously proven successful with
children (Derevensky et al., 1996; Gupta & Derevensky, 1996) and adults
(Powell, Hardoon, Derevensky, & Gupta, 1999). Further, money appears
to not hold as great a value with children as does other incentives, such
as candy, toys, and movie certificates. In fact, the verbalizations of the
children suggested that they wanted to increase their bankroll in order
to have a greater chance of winning one of the prizes.
Standardized instructions and demonstrations were given to each
child before they began to play roulette to ensure that each child
would have an equivalent understanding of the task (please see Ap-
pendix A). A research assistant was present at all times in order to
answer any questions and to ensure an understanding of the task.
RESULTS
Average Amount Bet
For each game (baseline, group, and post), the average amount
bet was calculated by summing the participants' bets for each spin and
dividing the total by number of spins. It is important to note that the
present distribution is highly skewed. Although the sample was ran-
domly distributed and assigned into their respective groupings, there
was large variability in the average bets placed by participants, espe-
cially by the males at the baseline. It is also important to note that the
mixed gender dyads (MF & FM) were collapsed into one group as
preliminary analyses indicated that there were no statistically signifi-
cant differences between these two groups.
In order to determine whether the participants' playing behavior
(i.e., risk) resulted from their success (i.e., winnings) in the task, sev-
eral analyses were performed on the participants' final bankrolls for
each condition (see Table 1).
Results of an analysis of variance indicated that there were no
significant differences for the final bankrolls of any of the groups in all
the trials. Further, paired samples t-tests indicated that the final bal-
ances of the various groupings did not significantly change over time.
Total Sample.
Results from the repeated measures analysis re-
vealed that a significant main effect was found for the average amount

Page 9
KAREN K. HARDOON AND JEFFREY L. DEREVENSKY
199
Table 1
Final Balances for the Different Groups Across Trials
Final Balances ($)
Baseline Trial
Group Trial
Post Trial
Group
Mean
SD
Mean
SD
Mean
SD
MM
587.80
726.43
351.65
294.07
560.75
565.84
MMM
474.14
239.50
458.48
293.70
400.57
301.91
FF
499.44
147.87
465.69
150.14
357.94
253.06
FFF
425.22
133.44
439.61
168.79
459.39
170.97
MF & FM
428.69
200.88
471.12
212.84
422.06
246.97
MMF
444.57
193.58
432.14
219.80
498.52
241.65
FFM
543.11
142.26
426.72
276.81
428.56
234.14
bet across the baseline, group, and post games,
F
(2, 109) 4.34,
p
.01. More specifically, multivariate analyses indicated a significant
difference between average bets placed in the baseline, (
M
$51.34,
SE
7.80) and the group (
M
$65.84,
SE
7.55) conditions,
F
(1,
110) 4.08,
p
.05. However, no significant differences in average
wagers were found between the group (
M
$65.84,
SE
7.55) and
post conditions (
M
$66.39,
SE
6.38). It can be assumed that
there is a significant difference in average bets between the baseline
and the post games and since there were no significant differences
between the group and post conditions it appears as though the
change in betting behavior was maintained (Table 2).
Table 2
Average Amount Bet and Mean Differences Across Trials
Average Amount Bet ($)
Trials
Mean
SE
Mean Difference
Baseline
51.34
7.80
Baseline to group
14.50 ( )
Group
65.84
7.55
Group to post
0.56 ( )
Post
66.40
6.38
Baseline to post
15.06 ( )

Page 10
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JOURNAL OF GAMBLING STUDIES
Group Differences: Size and Gender.
Groupings were based upon
both size (dyad and triad) and gender (same sex and mixed sex) dif-
ferences. However, it remains difficult to separate the two factors since
they are integrated in the group category. As a result, both group size
and gender differences will be presented together.
With respect to overall gender differences, the data presented in
Table 3 clearly demonstrates that males' average bets are higher dur-
ing all 3 trials. It should be noted that females largely increased their
bets from the baseline to the group trial, and decreased them slightly
from the group to the post trial, while males increased their bets
slightly across the 3 trials.
Planned comparisons indicated that males and females differ sig-
nificantly from each other in their betting behavior during the base-
line,
F
(1, 110) 10.23,
p
.002, group,
F
(1, 110) 5.55,
p
.020,
and post-test,
F
(1, 110) 10.94,
p
.001 conditions. More specifi-
cally, males bet significantly more than females in all three trials for
both grades 4,
F
(1, 110) 6.63,
p
.011 and 6,
F
(1, 110) 5.35,
p
.023. These overall differences are depicted in Figure 1.
Furthermore, results indicated that females differed significantly
in their average bets placed across time,
F
(2, 109) 3.70,
p
.028.
Bonferroni-corrected planned comparisons indicated that females' av-
erage bets increased significantly from the baseline (
M
$26.38,
SE
11.07) to the post condition (
M
$45.30,
SE
9.05). No sig-
nificant differences in average bets across time were obtained for
males.
In order to determine if overall group differences existed, a multi-
variate analysis was performed. Results revealed that there were signifi-
cant group differences in the baseline,
F
(6, 110) 3.80,
p
.002;
Table 3
Average Amount Bet by Males and Females Across Trials
Females ($)
Males ($)
Trials
Mean
SD
Mean
SD
Baseline
28.25
29.65
82.79
109.30
Group
51.01
86.13
90.69
76.58
Post
42.97
45.38
92.42
86.19

Page 11
KAREN K. HARDOON AND JEFFREY L. DEREVENSKY
201
Figure 1
Average Bets Placed by Males and Females Across Trials
group,
F
(6, 110) 3.32,
p
.005; and post-test,
F
(6, 110) 5.00,
p
.001 conditions. No significant interaction between group and av-
erage amount bet was found.
Interestingly, a look at wagers across conditions demonstrates that
all groups increased their average bets from the baseline to the group
game with the exception of the MF/FM dyad (see Table 4). Further, it
appears as though the MM and MMM groups remain consistently high
in their betting across the baseline, group, and post-test games. While
the MM group maintains a steady increase from the group to the post-
test, the MMM group decreased their average bets slightly in the post-
test. With respect to female dyads and triads, females appear to peak
during the group game with the FF group increasing their average
bets dramatically.
The only group that decreased their average wagers from the
baseline to the group game was the combined MF/FM group. How-
ever, they increased their average bets in the post game. Interestingly,
with respect to the mixed gender triads, the MMF group has greater
average bets in the baseline and post games which may be due to male
bets raising the mean. However, from the baseline to the group condi-
tion, both the MMF and FFM groups experience an increase in their
average bets by virtually the same amount. Overall the males groups
had the greatest average wagers, with the females and mixed gender

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JOURNAL OF GAMBLING STUDIES
Table 4
Average Amount Bet by the Different Groups Across Trials
Average Amount Bet ($)
Baseline Trial
Group Trial
Post Trial
Group
Mean
SD
Mean
SD
Mean
SD
MM
92.98
101.01
99.33
90.57
107.06
97.83
MMM
108.35
161.25
112.59
87.02
107.06
105.87
FF
39.89
46.97
84.48
157.72
64.47
68.30
FFF
27.01
23.52
36.70
30.45
24.87
15.41
MF & FM
38.38
46.29
27.41
17.93
57.58
46.05
MMF
47.43
47.36
70.85
44.57
69.95
57.55
FFM
31.49
19.79
59.96
51.57
41.08
33.37
groupings' average bets about equal (see Table 4 and Figures 2 and 3
which graphically depict these results).
Bonferroni-corrected planned pairwise comparisons revealed that
during the baseline, the MMM group differed significantly from the
FFM group, with male triads wagering significantly more than mixed
gender groups. Furthermore, in the group game, results indicated that
the MM group bet significantly more than the MF/FM group. Finally,
in the post game, the MMM group was found to make significantly
greater average bets than the FFM group. Interestingly no differences
were found between the MMM and the MMF groups, perhaps because
there are two males in this group who are contributing to the larger
average bets. Additionally, no differences were observed when compar-
ing the females to the mixed gender groupings in any of the trials.
With respect to differences in average bets wagered between dyads and
triads, no significant differences were found between the MM and
MMM's or the FF and FFF's. However, the mean wagers indicate that
the FF group increased by a greater amount from the baseline to the
group game.
Although statistically non-significant, some interesting trends were
observed when examining the difference in the average amount bet
between males and females in the different groups for the baseline,
group and post play (see Table 5).

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KAREN K. HARDOON AND JEFFREY L. DEREVENSKY
203
Figure 2
Average Bets Placed by the Various Groups Across Trials
As noted previously, all groups increased their average bets from
the baseline to the group game, with the exception of the MF/FM
dyad. It can be observed that males in this group are the individuals
who decreased their average wagers, thus, lowering the overall group
mean. It appears as though playing with a female inhibited males
Figure 3
Average Bets Placed by the Mixed Gender Groups Across Trials

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JOURNAL OF GAMBLING STUDIES
Table 5
Average Bets Placed by Males and Females in the Various Groupings
Across Trials
Average Amount Bet ($)
Baseline Trial
Group Trial
Post Trial
Group
Mean
SD
Mean
SD
Mean
SD
Females
FF
39.89
46.97
84.48
157.72
64.47
16.46
FFF
27.01
23.52
36.70
30.45
24.87
15.52
MF &
FM
15.98
14.38
20.92
14.34
44.76
23.28
MMF
20.62
10.42
40.35
31.46
57.44
25.15
FFM
27.25
19.83
54.13
41.66
34.98
19.01
Males
MM
92.98
101.02
99.33
90.57
107.06
97.83
MMM
108.35
161.25
112.59
87.02
107.06
105.87
MF &
FM
60.78
56.90
33.91
19.67
70.41
53.57
MMF
60.84
53.11
86.10
42.98
78.91
59.65
FFM
39.97
18.34
71.62
70.56
53.28
40.93
(their average bets drop in half) in this dyad. However, between the
group to post game their wagers increased (Figure 4). Males are great
risk takers either when playing alone or with other males. However,
males in the FFM triad appear to have increased greatly from the base-
line to the group game. The fact that they are paired with two females
seems to increase their betting rather than inhibit it.
DISCUSSION
Peer Influences
As hypothesized, a significant increase in wagers was observed
from the baseline (individual play prior to group exposure) to the
group condition, and was maintained during the post-test (individual

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KAREN K. HARDOON AND JEFFREY L. DEREVENSKY
205
Figure 4
Average Bets Placed by Females and Males in the MF/FM Dyads
play following group exposure). One possible explanation for the find-
ing that wagering changed as a result of the group condition is that
betting naturally increases over time. The literature has demonstrated
that monetary risk-taking increases as a function of exposure to gam-
bling (Ladouceur & Mayrand, 1987) and that between gambling ses-
sions, risk-taking behavior does not return to the baseline, rather the
progressive effect is transferred to the next session (Ladouceur, May-
rand, & Tourigny, 1987). However, if this were the case then an in-
crease in average wagers from the group to the post game condition
would have also been found. Yet no significant overall differences were
observed between these 2 trials. Further, it is important to note that
while the possibility exists that greater average wagering could be at-
tributed to success (winning), results indicated that no significant dif-
ferences were found in the participants' final bankrolls and between
the groups in any of the three trials. Thus, since wagering did not
increase from the group to the post condition, and since no differ-
ences were found with respect to final bankrolls, it is likely that the
increase in betting from the baseline to the group game occurred as a
direct result of group exposure. Regardless of group (dyads and tri-
ads), the betting behavior of the entire sample significantly increased
from the baseline to the group game. Peers influenced participants'

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JOURNAL OF GAMBLING STUDIES
playing behavior and this effect was maintained, at a minimum, over a
relatively short period of time (e.g., post-test). These findings provide
preliminary support for the hypothesis that peers serve as models for
gambling behavior, such that bets increased from the baseline to the
group game (i.e., children's betting changed as a result of group expo-
sure). Furthermore, it appeared as though peers were trying to im-
press one another when playing by increasing wagers during group
play.Previous studies have demonstrated that gambling activities are
reinforcing to youth because they produce excitement, and arousal,
and are entertaining (Derevensky et al., 1996). Moreover, gambling
behaviors can be encouraged and strengthened by one's peers de-
pending on developmental level and social status (Gupta, 1994) and
may be considered a "rite of passage" into adulthood (Stinchfield &
Winters, 1998). It appears that in the present study some type of mod-
eling/peer influence is involved in increasing the participants' betting
behavior, such that increased wagering may lead to recognition as a
"gambler" among peers in the group condition, resulting in social rec-
ognition (Fisher, 1995; Opie & Opie, 1969; Smith & Abt, 1984). Fur-
ther, if the principles of social learning theory are applied directly to
gambling behavior, the question still remains as to whether children
can be influenced by their peers simply by observing them engage in a
gambling activity, by being part of a peer group which recognizes gam-
bling and risk-taking as socially acceptable, or if an interactive group
condition is necessary.
Gender Differences
As expected, the results indicated that males placed significantly
higher wagers than females in all three conditions. These findings are
consistent with previous research with children indicating that males
make higher gross wagers and have greater gross winnings than fe-
males, suggesting they are exhibiting greater risk-taking behaviors (De-
revensky et al., 1995; 1996). Gambling has also been found to be more
popular amongst males than females (Fisher, 1993; Ide-Smith & Lea,
1988; Ladouceur et al., 1994a; 1994b; Lesieur et al., 1991; Rosenstein
& Reutter, 1980; Stinchfield & Winters, 1998). This gender difference
was noted for children in both grades 4 and 6. Further, the overall
betting patterns of males remained consistent across trials, while fe-

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KAREN K. HARDOON AND JEFFREY L. DEREVENSKY
207
males' average wagers increased significantly over time. This is of par-
ticular concern as it appears that females are more susceptible to
group influences and/or multiple exposure to gambling activities.
Group Differences: Size and Gender
Group Size Differences.
One of the hypotheses of the present study
was that group size would have an effect on wager patterns, such that
individuals in larger groups (triads) would have greater mean bets as
compared with dyads. Results indicated that no significant differences
in wagers were found between the male dyads and triads (MM and
MMM) or between the female dyads and triads (FF and FFF). How-
ever, it must be noted that while not statistically significant, the FF
group largely increased their average wagers during the group condi-
tion (much more so than female triads). It appears as though female
dyads exhibit increased risk-taking behavior, as measured by total
amount wagered, in the group condition. It is possible that the FF
group's increase from the baseline to the group game did not reach
statistical significance due to intra-group variability of mean bets in the
group trial. Results of the present study seem to indicate that simply
gambling with another child serves to increase wagering behavior. The
findings do not support the hypothesis that having more children in a
group (triad) would have a greater effect on modifying pre-existing
gambling behavior (wagering). Essentially, the inclusion of one peer
appears to be a sufficient influence for increased betting behavior
amongst female dyads. However, additional research needs to be con-
ducted in order to further investigate the effects of the female dyads
and differences between dyads and triads.
Group Differences.
Analyses of group differences (i.e., how groups
changed over time) revealed that all groups increased their average
bets from the baseline to the group game, with the exception of the
MF/FM dyads. Interestingly, compared to all other groups, the male
dyads (MM) and triads (MMM) changed the least over time and
placed significantly higher wagers than female and mixed gender
dyads and triads across all trials and in both grades 4 and 6. Female
dyads and triads increased their wagers from the baseline to the group
game. However, as noted, when discussing size differences in the pre-
sent sample, female dyad groups (FF) increased their average bets dra-

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JOURNAL OF GAMBLING STUDIES
matically in the group game, denoting that female dyads appear to
induce greater wagering behavior than female triads, who do not seem
to have the same magnitude of effect (in terms of increasing their
average wagers). In addition, while both female dyads (FF) and triads
(FFF) responded to peer influences by increasing their average wa-
gers, both groups' average bets decreased during the post-test. Thus, it
appears that when females play individually in the third trial (post-
test), they return to more conservative betting patterns which were
observed during the baseline. Research, in general, on young chil-
dren's play styles suggests that females tend to play in dyads, while
males tend to play in larger groups (Benenson, 1993; Benenson, Apos-
toleris, & Parnass, 1997). The finding that female dyads risked more
money as a result of the group condition is worrisome, such that when
engaging in gambling activities together, females are possibly in jeop-
ardy of exhibiting increased risk-taking behavior. However, the finding
that females return to their regular betting patterns following the
group condition indicates that changes resulting from the group game
were not maintained. These findings appear to be encouraging for
female dyads given that the social influences which occur in the group
game do not appear to be generalized to individual play (post-test).
More research needs to be conducted in order to ascertain whether
female dyads are at heightened risk when gambling in dyads and
whether social influences are in fact maintained over time or gener-
alized in other gambling venues.
Interestingly, no differences in wagering were observed when
comparing the all female dyads and triads (FF & FFF) to the mixed
gender groupings (MF/FM, FFM, MMF) during any of the trials.
These findings partially confirm the hypothesis that groups involving
males would exhibit greater risk-taking behavior since findings were
specific to the all male groups (MM & MMM) and not to mixed gen-
der groups involving both males and females.
Given that there were two males and one female in the MMF
group, it was thought that this triad collectively would have larger wa-
gers than the FFM triad (irrespective of the individual performances of
the males and females), since males were found to exhibit greater wa-
gers overall. However, it was observed that both the MMF and FFM
triads (as a group) increase their average bets from the baseline to the
group game by almost the same amount. Interestingly, the MMF group
maintained the increase in the post-test, while the FFM group did not.

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KAREN K. HARDOON AND JEFFREY L. DEREVENSKY
209
Gender Differences by Group.
As previously noted, the MF/FM dyad
was the only group to decrease their average wagers from the baseline
to the group game. The results suggest that it was actually the males in
this group who decreased their bets as a result of group exposure
while females slightly increased their average wagers. Thus, it appears
as though playing exclusively with one female somehow inhibits males'
wagering. Nevertheless, the males' wagers increase in the post-test and
become larger than their baseline wagers. Males in the FFM triad ap-
pear to increase greatly from the baseline to the group game. Further-
more, while males in the MMF triad exhibited larger mean bets during
both the baseline and group games than males in the FFM triad, their
wagers did not make as large an amount as males in the FFM triad.
Thus, it appears as though being paired in a triad with one or two
females (MMF, FFM) seems to increase males' betting behavior rather
than inhibit it. Interestingly, males in both groups (MMF/FFM) do not
maintain increased wagers in the post-test. Perhaps an element of
competition is involved in the FFM triad, when one male is paired with
two females, accounting for the larger mean differences in the males'
average bets (compared to the MMF group). The male may feel as
though he wants to exert his masculinity by wagering more. Griffiths
(1989) hypothesized that gambling allows boys to display their mas-
culinity in a social environment by exhibiting "courage and bravery,"
and may provide an explanation for the present findings. Clinical ob-
servations of several FFM triads confirm this speculation, such that the
females form their own dyad and exclude the male. The female dyads
then compete against the male even though each individual has their
own bankroll. However, observation of MMF triads demonstrates much
less competition and much more cooperation. With respect to females
in the MF/FM dyad, they were found to increase their average wagers
slightly from the baseline to the group game, and much more so in
the post condition. In the MMF triad, females were observed to lin-
early increase their average wagers across the three trials. Finally, fe-
males in the FFM triad appear to be most affected by the group condi-
tion (increased wagers) and did not maintain any changes in the post-
test. These findings are further consistent with the clinical observa-
tions of the FFM triads, such that the girls appear to form their own
distinct group.
The aforementioned findings regarding group differences did not
provide support for the hypothesis that groups involving males would

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generate greater group influences. Given that no changes in average
wagers were observed in the male dyads and triads (MM & MMM)
across the three trials, and considering the finding that females in-
creased their average wagers playing in all groupings (i.e., same sex
and mixed sex dyads and triads), support is not provided for the hy-
pothesis that males are more likely than females to influence other
males and females during gambling activities. Furthermore, the find-
ings suggest that females appear to be more susceptible to social influ-
ences. Thus, for females, simply playing in a group, regardless of gen-
der, seems to increase wagering. The finding that males do not appear
to exert an influence on each other may indicate that they are already
high wagerers by nature (i.e., not only in the group condition) and are
not as susceptible to external influences. While females paired with
males in the mixed gender groups (MF/FM, MMF, and FFM) exhibit
an increase in their average bets over time, their wagers never reach
the magnitude of males' wagers. Thus, while females may be more
susceptible to group influences, the results indicate that they neverthe-
less remain more conservative than males. These findings again pro-
vide support for previous literature which has found that males dem-
onstrate greater wagers than females, suggesting that they are
exhibiting greater risk-taking behaviors (e.g., Derevensky et al., 1995;
1996).
The present findings suggest that some type of peer/social influ-
ence is involved in gambling behavior. Results have demonstrated that
changes in average wagers from the baseline to the group game were
found between and within the experimentally predetermined groups.
The predominant finding of the present research program was that
increased wagering resulted from playing in a group with one or more
children. Males were found to exhibit greater wagering behavior over-
all, while females were found to be most susceptible to external influ-
ences during the group game such that they demonstrated increases
in their average bets.
The present findings represent one piece of the puzzle with re-
spect to social influences involved in gambling behavior. There are
likely other factors which may influence gambling behaviors as well as
limitations inherent in the present study. For example, it is unknown
whether children's actual gambling behavior was changed merely as a
result of the group condition. Moreover, the present study was con-

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KAREN K. HARDOON AND JEFFREY L. DEREVENSKY
211
ducted in a laboratory setting and only one game (roulette) was em-
ployed. In addition, many researchers have questioned the use of in-
centives, rather than money in gambling research. However, this type
of incentive has proven successful with children (Derevensky et al.,
1996; Gupta & Derevensky, 1996) and adults (Powell et al., 1996) and
it appears as though money does not hold as great a value with chil-
dren as other incentives (e.g., candy, toys, and movie certificates). Al-
though the present sample was randomly distributed and assigned into
their respective groupings, there was huge variability in the average
bets placed by the participants, especially by the males at the baseline.
Other limitations of the present study include the fact that there
was no control group and that the post-test was played immediately
following the group game. In addition, some children may have bet
more money in the baseline, and thus had greater average wagers,
because they knew that they had two more additional trials and may
have reasoned that they could "afford" to take greater risks. Only fur-
ther research can determine what occurs when children play with their
peers during actual naturalistic and varying gambling activities and
can be aimed at clarifying the social influences involved in gambling
activities.
By developing a better understanding of individual and social fac-
tors which influence gambling behavior in children and adolescents,
effective prevention and intervention programs can be developed and
can target the appropriate age and at-risk groups. The development of
prevention and intervention programs are greatly needed, as gambling
is the most frequently reported potentially addictive behavior engaged
in by children and adolescents (Gupta & Derevensky, 1998; 1997).
APPENDIX A: STANDARDIZED INSTRUCTIONS
General Instructions
You will be playing one game against the dealer in order to win a
prize. First you will be playing by yourself for a few minutes, then you
will be playing with some of your friends, and then you will be playing
alone again. For each game we are going to give you $500 of fake
money to play with. When you play alone, you will be playing for 7

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minutes. In that time, you should try to win as much money as you can
because for all the money that you make over the $500 you will earn
the equivalent in monopoly money that we will put into a draw. The
draw is for 3 prizes, you can either win $30 in movie certificates, $20
and $10 gift certificates at McDonalds. The more money that you win
the better the chance you have of winning a prize. For example, if at
the end of 7 minutes you have $550 then we will give you $50 in mo-
nopoly money which will be put into this box for the drawing of $10 in
McDonald's certificates, but if you have $450 we can't give you any
money, you have to have more than $500. You don't have to play the
whole game, you can stop whenever you want and take your money
and put it into the draw. Remember, the more money you have the
better your chances of winning one or more of the prizes. This is the
same for when you will be playing with your friends, when you will be
playing for about 12­14 minutes.
Individual Instructions
You will be playing a casino game called roulette. In this game, you are
betting on what number or color the little ball will land on after the
wheel is spun. For this game you can only bet
evens, odds, black, and/or
red
. For example, if you have bet black, you will only win if the number
that the ball lands on is black. To bet, you place the chip on the right
spot. The chips can be worth
$1, $5, $25,
and
$100
. You can make the
wheel spin faster by moving the arrow near the wheel and clicking the
left mouse button. But this doesn't change anything. To make a bet
click on play, then you click on whatever amount you want your chips
to be. Then click on the table in the spot where you want to put your
bet. The more times you click, the more chips you are putting on the
table. So if you choose $5 chips and click 3 times on red then you are
betting $15 on red. If you make a mistake and want to take off a chip
then click on the right mouse button. If you win, the money that you
win will be left on the table, to pick them up click
cash in
.
Don't forget that your goal is to end up as much money over the $500
dollars we lent you so you can win as much money as you can for the
draw. You have 7 minutes to play, or until you run out of money. Don't
forget that you can stop at any time.

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KAREN K. HARDOON AND JEFFREY L. DEREVENSKY
213
Group Instructions
You have all played this game before by yourselves. Now you will be
playing it together, with (another child/ or two other children). Each
of you will take a turn placing your bet before we spin the wheel.
Remember that you are playing against the dealer and not against
each other.
You can talk and help each other out if you want
. You will each
have $500 in your bank to play with and you will play for 12
(dyad)
/14
(triad)
minutes. You can win more tickets in this game, if you end up
with more than $500 at the end of the game. Remember, for all the
money over $500 you will "win" the equivalent in monopoly money to
enter into the draw. You can also stop whenever you want.
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