EDUCATION COURSE PROPOSA
WEBER STATE UNIVERSITY
CREATIVE ARTS EMPHASIS
Area: CREATIVE ARTS
Date: ___October 20, 2009______
College: __Applied Science and Technology_____
Department: __Computer Science
Catalog Abbreviation: ___CS__
Catalog Title: __Introduction to Interactive Entertainment___
Course Number: __1010__
Credit Hours: __3___
Substantive: ______
New: _X_____
Revised: ______
Course description as you want it to appear in the catalog:
This course examines and analyzes the history, philosophy, and impact of digital entertainment (video and computer games along with simulations) on an individual and society. Students take a critical look at the artistic, but also the cultural, economic and social aspects of this expressive medium. Students imagine and articulate their own ideas and work through a series of projects helping them understand the creative challenges behind interactive entertainment design. Implications of certain values embedded in games will be discussed. Elements of the ethical code of conduct for a game creator will be formulated. The issue of balancing individual creativity vs. socio-cultural impact will be also discussed. Students will be required to play video games outside of the regularly scheduled class times. A lab fee is required for this class.
Justification:
According to the Entertainment Software Association (ESA) video gaming is the fastest growing form of entertainment. ESA announced that total sales for 2007 were $18.85 billion. It was also reported that the motion picture industry saw modest growth in 2007 with a total box office take of $9.66 billion. The Entertainment Retailers Associations (ERA) announced in 2008 that sales of video games have overtaken music sales. According to the PEW Internet project “Nearly all American teens (97%), and more than half of adults age 18+ (53%) say they play video games, and about one-in-five adults (21%) plays video games every day or almost every day”. Simply put, whether good or bad, video games have a significant impact on society.
ARTS & HUMANITIES GENERAL EDUCATION MISSION STATEMENT
Becoming a well-educated person requires growing, evolving, enriching and refining oneself as a human being and contributing to a better world. Becoming well educated involves learning to interact with the world around us as well as preparing for a career.
General Education - Creative Arts Emphasis Page 2
Course Title:__ Introduction to Interactive Entertainment _________________________
Department:___Computer Science___________
A General Education in Creative Arts and Humanities motivates us to:
$ be curious about ourselves and others
$ value learning
$ listen respectfully to the stories of others and recognize the value of differing interpretations
$ recognize multiple pathways to knowledge and their interconnectedness
$ reflect, analyze, and think critically about complex issues
$ act from a basis of knowledge to effect needed change
The Weber State University Creative Arts and Humanities general education requirements help all students discover their uniqueness and individuality while recognizing the common bonds that unite people everywhere.
Students taking courses that satisfy the creative arts general education requirements will gain skills and/or increase understanding in three areas.
Area 1: Students will address at least two of the following skills:
__X__ oral, written, or graphic communication
____ reason at an abstract level
__X__ approach issues from multiple perspectives
__X__ use the library, online databases, and other research sources
____ critical thinking, cognitive learning, and problem solving (both individually and in groups)
Area 2: Students will improve or develop at least two of the
following skills:
__X__ gain knowledge and understanding of key themes and principles in a particular discipline in the humanities
__X__ gain knowledge and understanding of key terminology in a particular discipline in the humanities
__X__ gain knowledge and understanding of the history, underlying theory, and applicable ethical standards in a particular discipline in the humanities
____ gain knowledge and understanding of the methodologies used throughout the humanities
General Education - Creative Arts Emphasis Page 3
Course Title:___ Introduction to Interactive Entertainment _______________________________
Department:__Computer Science____________
Area 3: Students will improve their ability to do at least two of the
following:
__X__ identify broad themes and issues in the humanities
____ recognize and appreciate diverse thought and traditions (and their effects)
____ gain proficiency in a second language
____ identify and judge key elements of the humanities
__X__ forge relationships with other disciplines and breadth areas
__X__
recognize biases and influences that shape thinking
COMPLETE THE FOLLOWING
1. Has this proposal been discussed with and approved by the department?
Yes, the department and other departments in the college including the Dean are in full support.
2. List those general education courses in other departments with similar subject matter and explain how this course differs.
Other departments offer an introduction to music, jazz, American music, dance, visual art, films, and theater. This is another form of art that has become extremely popular within culture and needs to be addressed due to the potential impact it could have on society.
Courses that might be affected include:
· ART CA1010 Intro to the Visual Arts (3)
· DANC CA/DV1010 Intro to Dance (3)
· MUSC CA1010 Intro to Music (3)
· MUSC CA1030 Introduction to Jazz (3)
· MUSC CA1033 Intro to American Music (3)
· THEA CA1013 Intro to Theatre/Survey of Theatre (3)
· THEA CA1023 Intro to Film (3)
· THEA CA1043 Intro to American Music Theatre (3)
However, this course focuses specifically on video and computer games and the creativity involved in designing an interactive game. The course broadens a student’s perception of creative art in the form of interactive entertainment and exposes them to a new world of art and how it can affect society.
3. If the proposed new general education course affects course requirements or enrollments in other departments, list the departments and programs involved and attach comments from each.
General Education - Creative Arts Emphasis Page 4
Course Title:__ Introduction to Interactive Entertainment ________________________________
Department:___Computer Science___________
Please see attached emails of support from:
4. Attach a topical outline of the course. Include the number of contact hours per week and the format of these hours (e.g., lecture, lab, field trip, etc.).
See attachment at end of proposal
New Courses Only:
5. Discuss how you will assess student learning outcomes associated with this course
Student learning outcomes for this course are to help the student understand the impact of interactive entertainment and its technology on culture and society from the perspective of both the game player and designer. Students take a critical look at the artistic, technical, cultural, economic and social aspects of this expressive medium. Students will analyze how advances in hardware have driven game design and capability. Coursework will enable students to better understand the design implications of the game in terms of ethics, creativity and socio-cultural impact. Students will be required to play video and computer games outside of the regularly scheduled class times. Students will work as a team to design a game.
Course objectives are mapped to assigned course work. Knowledge and learning will be assessed through:
Assignment |
General Education Creative Arts Motivations and Learning Outcomes |
|||||
Be curious about ourselves and others |
Value learning |
Listen respectfully to the stories of others and recognize the value of differing interpretations |
Recognize multiple pathways to knowledge and their interconnectedness |
Reflect, analyze, and think critically about complex issues |
Act from a basis of knowledge to effect needed change |
|
Research and reflective papers |
X |
X |
|
X |
X |
X |
Peer Survey |
X |
|
X |
|
|
|
Teamwork |
X |
X |
X |
X |
X |
|
Game Pitch Document |
|
X |
X |
X |
X |
X |
Game Design Document |
|
X |
X |
X |
X |
X |
Lens Assignments |
|
X |
|
X |
X |
X |
Game Reviews |
|
|
X |
X |
X |
|
Quizzes |
|
X |
|
|
X |
|
Game Pitch Presentation |
|
X |
X |
X |
X |
X |
Game Design Presentation |
|
X |
X |
X |
X |
X |
Assignment |
General Education Creative Arts Area 1 |
||
Oral, Written, or Graphic Communication |
Approach issues from multiple perspectives |
Use the library, online databases, and other research sources |
|
Research and reflective papers |
X |
X |
X |
Peer Survey |
X |
|
|
Teamwork |
X |
X |
|
Game Pitch Document |
x |
X |
X |
Game Design Document |
X |
X |
X |
Lens Assignments |
X |
X |
|
Game Reviews |
|
|
X |
Quizzes |
|
X |
|
Game Pitch Presentation |
|
X |
X |
Game Design Presentation |
|
X |
X |
Assignment |
General Education Creative Arts Area 2 |
||
Gain knowledge and understanding of key themes and principles in a particular discipline in the humanities |
Gain knowledge and understanding of key terminology in a particular discipline in the humanities |
Gain knowledge and understanding of the history, underlying theory, and applicable ethical standards in a particular discipline in the humanities |
|
Research and reflective papers |
X |
X |
X |
Peer Survey |
X |
|
|
Teamwork |
|
|
|
Game Pitch Document |
X |
|
|
Game Design Document |
X |
|
|
Lens Assignments |
X |
X |
X |
Game Reviews |
X |
X |
X |
Quizzes |
X |
X |
X |
Game Pitch Presentation |
X |
X |
X |
Game Design Presentation |
X |
X |
X |
Lectures |
X |
X |
X |
Assignment |
General Education Creative Arts Area 3 |
||
Identify broad themes and issues in the humanities |
Forge relationships with other disciplines and breadth areas |
Recognize biases and influences that shape thinking |
|
Research and reflective papers |
X |
X |
X |
Peer Survey |
X |
|
X |
Teamwork |
X |
|
X |
Game Pitch Document |
X |
X |
X |
Game Design Document |
X |
X |
X |
Lens Assignments |
X |
X |
X |
Game Reviews |
X |
X |
X |
Quizzes |
X |
X |
X |
Game Pitch Presentation |
X |
X |
X |
Game Design Presentation |
X |
X |
X |
Lectures |
X |
X |
X |
The Game Pitch and Design documents will focus on teamwork to identify an area of learning in which a game can be created to meet educational objectives. Basic skills needed to complete the documents will include: Art, English, Communications, Computer Science, Music, and TBE. Depending on the games being designed other skills needed could be Math, History, or any other discipline to which the game learning is directed.
Current General Education Courses and Existing Courses Seeking General Education Status:
6. Discuss how you have assessed the applicable or identified student learning outcomes associated with this course.
The student learning outcomes have been identified by working with industry representatives from Disney and Hill AFB which have an interest in both video gaming and simulations. The assignments and assessments in this course are targeted to meet the general education creative arts guidelines along with the following additional skills identified by qualified industry and academic representatives:
Outcomes for the course have been assessed through a variety of means including peer surveys, research papers citing sources, video game reviews assessing creativity, artistic, and game play, group projects where students must evaluate peers, quizzes to determine the level of learning, individual assignments related to artistic, creative, and ethical subjects, and a final individual assignment focusing on any changes of opinions or thoughts on interactive entertainment.
7. How has this assessment information been used to improve student learning?
The CS1010 Introduction to Interactive Entertainment
course was first taught fall 2009. We know that assessment is a continuous
process so faculty members are involved in reviewing assignments and
curriculum along with other institutions and industry advisors. Thus far,
the current semester has shown through lecture feedback and assignments that
students are meeting the general education objectives. Research papers based
upon academic citations show a high level of interactive entertainment
cultural awareness. Lectures and assignments indicate that students are
debating various opinions of creativity, design, and game logic along with
gaining an understanding of the social aspects of interactive entertainment.
Group work indicates that students are learning to communicate and function
as a team. Students understand and accept other forms of opinions and at
least recognize biases and influences of thought. They also have gained an
understanding of how interactive entertainment can be a pathway to other
disciplines such as Visual Arts, Music, English, Computer Science,
Psychology, and more. As the course continues to mature, student learning
will be continually assessed through the assignments, quizzes, and projects
to determine where changes need to be made in order to achieve the highest
level of learning.
Syllabus – CS 1010 Introduction to Interactive Entertainment |
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Instructor: |
Greg Anderson |
|
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Phone: |
801-626-8098 |
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E-Mail: |
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Text: |
The Art of Game Design: A book of lenses, Jesse Schell, Morgan Kaufmann, 0123694965
The Art of Game Design: A deck of lenses, Jesse Schell, Morgan Kaufmann, 0615218288
Both materials are required!
The course is also supplemented with scholarly research articles pertaining to course objectives. |
|||||||||
Course Objectives: |
This course examines and analyzes the history and impact of interactive entertainment (video games, computer games, and simulations) and its technology on an individual and society from the perspective of the game designer and player. Students take a critical look at the artistic, technical, cultural, economic and social aspects of this expressive medium. Students will analyze how advances in hardware have driven game design and capability. Coursework will enable students to better understand the design implications of the game in terms of ethics, creativity and socio-cultural impact. Students will be required to play video and computer games outside of the regularly scheduled class times. Students will work as a team to design a game. A lab fee is required for this class. |
|||||||||
Students with Disabilities: |
Any student requiring accommodations or services due to a disability must contact Services for Students with Disabilities (SSD) in room 181 of the Student Services Center. SSD can also arrange to provide course materials (including this syllabus) in alternative formats if necessary. |
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Allocated Time: |
You should anticipate spending three hours of study per week for each credit hour of a university course. |
|||||||||
Homework, Group papers, and Group Projects: |
Homework problems are to be submitted for grading on the date specified in the schedule. It is HIGHLY recommended that you complete the assigned homework problems since the final project is based on of the material learned within the assigned chapters. |
|||||||||
Cheating: |
Cheating on any assignment will not be tolerated. This includes any form of copying without documenting the source, copying answers on a test, copying text without documenting, and all other forms of plagiarism and unethical academic behavior. Cheating will result in an automatic failure from the course regardless of the situation! It will also result in your records being turned over to the institution for further action if needed. |
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Grading: |
|
Letter Grades: |
|||||
|
Total >= 94% |
... A |
|
74% <= Total < 77% |
... C |
|
90% <= Total < 94% |
... A- |
|
70% <= Total < 74% |
... C- |
|
87% <= Total < 90% |
... B+ |
|
67% <= Total < 70% |
... D+ |
|
84% <= Total < 87% |
... B |
|
64% <= Total < 67% |
... D |
|
80% <= Total < 84% |
... B- |
|
60% <= Total < 64% |
... D- |
|
77% <= Total < 80% |
... C+ |
|
Total < 60% |
... F |
|
Incompletes can only be given in extraordinary circumstances. |
Schedule: (tentative)
Week |
Reading Assignments |
Homework Problems |
1 Aug 24th |
Interactive Entertainment and the Experience of the Game Chapter 1 Chapter 2 Chapter 3 |
Survey of peers on Interactive Entertainment – Some questions that might be required are: How many hours a week do you play video games? Why do you play? Etc... Paper: Interactive Entertainment – Past, Present, and Future (cite sources) |
2 Aug 31st |
A Game Consists of Elements with a Theme Chapter 4 Chapter 5 |
Assignment: Game Review 1. What is the game title, genre, publisher, price, plot/description, other ratings, how would you rate this game on a scale from 1-10 with ten being the highest, why? What story is this game trying to tell? How would you rate the artistic and creativity for this game? Find two cited sources and contract with your opinion. Assignment: Themes of Games and Elements that Contribute (cite sources) |
3 Sep 7th |
The Game Idea and the Player Chapter 6 Chapter 8 Chapter 9 |
Teams are formed Teamwork: Idea of the game
Lens #1: The
Lens of Essential Experience Teamwork on Game Design Quiz |
4
|
Game Mechanics Chapter 10 Chapter 11 Chapter 12 Chapter 13 |
Assignment: How is interactive entertainment used in industry? Provide at least 3 examples. How do you feel interactive entertainment could also be used in industry? (cite sources)
Lens #11: The
Lens of Infinite Inspiration Teamwork on Game Design |
5
|
The Story of the Game Chapter 14 Chapter 15 |
Assignment: Game Review 2. What is the game title, genre, publisher, price, plot/description, other ratings, how would you rate this game on a scale from 1-10 with ten being the highest, why? What story is this game trying to tell? How would you rate the artistic and creativity for this game? Find two cited sources and contract with your opinion.
Lens #21: The
Lens of Functional Space Teamwork on Game Design |
6 Sep 28th |
The Story of the Game (continued) Chapter 16 Chapter 17 |
Assignment: How are People and Cultures of the world affected by Interactive Entertainment? (cite sources)
Lens #31: The
Lens of Challenge Teamwork on Game Design Quiz |
7 Oct 5th |
Creating a World Chapter 18 Chapter 19 Chapter 20 |
Assignment: Game Review 3. What is the game title, genre, publisher, price, plot/description, other ratings, how would you rate this game on a scale from 1-10 with ten being the highest, why? What story is this game trying to tell? How would you rate the artistic and creativity for this game? Find two cited sources and contract with your opinion.
Lens #41: The
Lens of Punishment Teamwork on Game Design |
8
|
Art and Music of the Game Blender Anvil Studio |
Assignment: Creative Music Assignment: Creative Art Teamwork on Game Design |
9
|
The Social Aspect of the Video Game Chapter 21 Chapter 22 |
Assignment: Game Review 4. What is the game title, genre, publisher, price, plot/description, other ratings, how would you rate this game on a scale from 1-10 with ten being the highest, why? What story is this game trying to tell? How would you rate the artistic and creativity for this game? Find two cited sources and contract with your opinion.
Lens #51: The
Lens of the Pyramid Teamwork on Game Design Quiz |
10 Oct 26th |
The Game Design Pitch
Chapter 28
Chapter 29 |
Assignment: What are the social effects of Interactive Entertainment? What actions should be taken to solve any of these problems? (cite sources)
Lens #61: The
Lens of the Interest Curve Teamwork on Game Design |
11
|
The Game Design Document Chapter 23 Chapter 24 |
Assignment: Game Review 5. What is the game title, genre, publisher, price, plot/description, other ratings, how would you rate this game on a scale from 1-10 with ten being the highest, why? What story is this game trying to tell? How would you rate the artistic and creativity for this game? Find two cited sources and contract with your opinion.
Lens #71: The
Lens of Freedom Teamwork on Game Design |
12
|
Responsibilities of Game Designers Chapter 31 Violence in Interactive Entertainment Article: The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games by Christopher Ferguson |
Assignment: What are the moral and ethical problems associated with Interactive Entertainment? What actions should be taken to solve any of these problems? (cite sources)
Lens #81: The
Lens of Character Transformation Teamwork on Game Design Quiz |
13 Nov 16th |
Addiction to the Interactive Entertainment Article: Effects of Video Games on Adolescents and Adulta. By: Hart, Gordon M.; Johnson, Bryan; Stamm, Brian; Angers, Nick; Robinson, Adam; Lally, Tara; Fagley, William H.. |
Assignment: Game Review 6. What is the game title, genre, publisher, price, plot/description, other ratings, how would you rate this game on a scale from 1-10 with ten being the highest, why? What story is this game trying to tell? How would you rate the artistic and creativity for this game? Find two cited sources and contract with your opinion.
Lens #91: The
Lens of Playtesting Teamwork on Game Design |
14
|
Games for Education Article: Peppler, K., & Kafai, Y. (n.d.). What videogame making can teach us about literacy and learning: Alternative pathways into participatory culture. Retrieved from http://www.digra.org/dl/db/07311.33576.pdf |
Assignment: What do you see as the pros and cons of Interactive Entertainment? Have you experienced any changes in your opinion? Teamwork on Game Design |
15
|
Work on Project |
Teamwork on Game Design
|
16 |
Final Project and presentation Due this week |
Detailed Student Learning Outcomes by Course Activity
After completing the creative arts general education requirements, students will discover their uniqueness and individuality while recognizing the common bonds that unite people everywhere.
Area 1: Oral, written, or graphic communication
Throughout the semester students will be required to write individual papers citing academic resources and video game reviews. These assignments will require skills to read academic writings or posted expert opinions, process the information in a summative form, and then offer the opportunity to provide a personal opinion.
The final project reinforces oral and graphic communication skills in that students will be required to create a PowerPoint presentation and orally present the project to the class.
Area 1: Approach issues from multiple perspectives
Students will have to complete surveys and present the information in a tabular and summary form asking peers for individual perspectives on different interactive entertainment subjects. This assignment provides an opportunity for the student to examine how their opinion compares to others and creates a time for self-reflection.
The video game reviews requires students to research different opinions on video games and then to compare and contrast those opinions with their own.
Area 1: Use the library, online databases, and other research sources
All papers must be based upon an academic citing. Within the course time is allowed to review how students can access library material online along with the electronic databases.
The library also has video games and consoles for student use in order to complete the video game reviews.
Area 2: Gain knowledge and understanding of key themes and principles in a
particular discipline in the humanities
Interactive Entertainment is one of the more popular activities in our culture and is based upon creativity, artistic and logical foundation principles.
The game design document and pitch paper prompt students to think creatively. Not only must they consider the user interface and logical aspects of the game play along with software and hardware specifications, students must also gain knowledge and understand the artistic and musical aspects of the game.
A broad range of ideas are discussed with each game focusing on educating the game player on a particular subject (i.e. math, science, health, etc.). Social aspects of gaming are also introduced with a strong emphasis on communication and working as a team.
Area 2: Gain knowledge and understanding of key terminology in a particular discipline in the humanities
Lectures and assigned course readings examine both the scientific and artistic aspects of
interactive entertainment. Students will become well versed in industry terminology and gain an
understanding of key topics addressed within the interactive entertainment discipline.
Area 2: Gain knowledge and understanding of the history, underlying theory, and applicable ethical standards in a particular discipline in the humanities
Lectures and readings examine the history and underlying theory of interactive entertainment along with cultural and societal views on usage. Both the cultural ethical and moral opinion will be discussed within the lectures and brought to light through the peer surveys. Students will gain an understanding of cultural acceptance and biases through the surveys and academic readings.
Area 3: Identify broad themes and issues in the humanities
A variety of creative arts themes will be presented through the examination of video games and
the written game reviews. Lectures will help students understand the creative role in designing
worlds, characters, and levels along with functional game play itself being an art. The game
design document and pitch permit the student to implement the knowledge learned through
lectures and readings.
The lectures, readings, and game reviews require students to be introduced to gaming genres
which represent a variety of interactive entertainment themes.
The LENS assignments introduce students with the opportunity to implement lecture and reading
skills by addressing different aspects of interactive entertainment from a design perspective.
Area 3: Forge relationships with other disciplines and breadth areas
The pitch and game design document assignments must focus on an educational aspect that can
be taught by playing the game. Other disciplines of study will be the focus of the game being
designed. Through this assignment students will understand the relationship of game design with
a variety of other disciplines including but not limited to computer science, art, music, theater,
english, communication, tbe, history, math, physics, and more.
Area 3: Recognize biases and influences that shape thinking
The academic readings and papers will begin to help students recognize cultural bias towards interactive entertainment while the survey of peers will reinforce cultural or individual thinking. Through these assignments along with class discussions and participation students will be influence to think for themselves in contrast to society.
Correspondence:
From Jim Jacobs, Chair, Department of Visual Arts
>>> Jim Jacobs <jcjacobs@comcast.net> 10/23/09 11:29 AM
>>>
Hi Greg,
I finally found some time to look over your proposal. It sounds like a
great course.
We'd love to work with CS to build a program along the lines of what
Shell has going at Carnegie Mellon.
Jim
From Larry Dooley, Chair, Departments Dance, Music, and Theater
Hi Greg,
I sent this proposal out to our faculty to see if there were any issues that might be raised. Not only did those who responded agree that this new course would not interfere with our offerings in the DPA, many of them commented that your course looked interesting and innovative.
Thank you for checking with us. We would like to offer our full support for this new CA course.
Sincerely,
Larry Dooley
Larry Dooley, Ph.D.
Chair, Department of Performing Arts
Associate Professor of Theatre
Weber State University
1905 University Circle
Ogden, Utah 84408-1905
PH. (801) 626-6432
From Joanne Lawerence, Dance Program director
Larry,
This looks like a great proposal, especially the requirement to play video
games outside of class time. For those who don't already play, this will be
eye opening -- an immersion into another culture.
Joanne
Joanne L. Lawrence
Dance Program Director
Department of Performing Arts
1905 University Circle
Weber State University
Ogden, UT 84408-1905
From Madoone Miner, Dean, College of Arts and Humanities
Dear Curriculum Committee Members (and others),
While it may seem strange for the Dean of Arts & Humanities to support the
creation of a course from Computer Science, that is precisely what I want to
do--and to support granting Creative Arts General Education credit to
students who successfully pass the course. I am speaking of the Interactive
Games course proposed by Greg Anderson.
I've met with Greg and reviewed his proposed syllabus. I support CA GENED
credit for Greg's class because it clearly engages students in artistic and
critical analysis of an exceptionally popular medium: games developed for
today's technology. These games come alive with particular story lines and
imagery; to understand today's culture, students should be reading the games
critically. Like a contemporary art history class, or a class in the
contemporary novel, Greg's class will engage students in analysis of their
own cultural moment.
Sincerely,
Madonne Miner
Dean, College of Arts & Humanities
Weber State University
1904 University Circle
Ogden, UT 84408-1904
801-626-6424 (phone)
801-626-7422 (fax)
madonneminer@weber.edu
From Rich Taylor, Dean,Senior Vice President, Communications & Industry Affairs
Entertainment Software Association
October 27, 2009
To Whom It May Concern:
I am writing on behalf of the Entertainment Software Association (ESA), the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games. Greg Anderson shared with us his efforts to include his course, Introduction to Interactive Entertainment, as part of Weber State University's creative arts general education curriculum. Part of ESA's ongoing mission is to educate policymakers and the public about the transformation of computer and video games from a children's hobby to a major economic and creative force in the United States, on par with film, music and television, as noted in Mr. Anderson's proposal. As a fast growing, passionate industry, we support Mr. Anderson's efforts to continue to educate students on the limitless potential of the computer and video game industry as an outlet for creative expression and viable part of the 21st century economy.
Sincerely,
Rich Taylor
Senior Vice President
Communications & Industry Affairs
Entertainment Software Association